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3D Face Reconstruction with Geometry Details from a Single Image

机译:从单个图像中使用几何细节进行三维人脸重建

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摘要

3D face reconstruction from a single image is a classical and challengingproblem, with wide applications in many areas. Inspired by recent works in faceanimation from RGB-D or monocular video inputs, we develop a novel method forreconstructing 3D faces from unconstrained 2D images, using a coarse-to-fineoptimization strategy. First, a smooth coarse 3D face is generated from anexample-based bilinear face model, by aligning the projection of 3D facelandmarks with 2D landmarks detected from the input image. Afterwards, usingglobal corrective deformation fields, the coarse 3D face is refined usingphotometric consistency constraints, resulting in a medium face shape. Finally,a shape-from-shading method is applied on the medium face to recover finegeometric details. Our method outperforms state-of-the-art approaches in termsof accuracy and detail recovery, which is demonstrated in extensive experimentsusing real world models and publicly available datasets.
机译:从单个图像重建3D人脸是一个经典且具有挑战性的问题,在许多领域都有广泛的应用。受最近来自RGB-D或单眼视频输入的面部动画工作的启发,我们开发了一种从粗糙的2D图像中重建图像的3D人脸的新颖方法,采用了从粗到细的优化策略。首先,通过将3D脸部地标的投影与从输入图像中检测到的2D界标对齐,从基于示例的双线性脸部模型生成平滑的粗糙3D脸部。然后,使用全局校正形变场,使用光度一致性约束精炼粗糙的3D面,从而得到中等的面形状。最后,将阴影形状的方法应用于介质表面以恢复精细的几何细节。在准确性和细节恢复方面,我们的方法优于最新方法,这在使用真实模型和公开数据集的广泛实验中得到了证明。

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